Heroes of Freeport
Class: Monk (Open Hand) 17, Ranger (Hunter) 3; XP: 355,000 +
Race: Elf (Wood); Background: ?; Alignment: Lawful Neutral
Initiative: + 5; Speed: 60; Armor Class: 20
Hit Dice: 3d10 + 17d8 + 20; Hit Points: 127
STR: 13 (+ 1), DEX: 20 (+ 5), CON: 12 (+ 1), INT: 10 (+ 0), WIS: 20 (+ 5), CHA: 8 (– 1)
Proficiencies (+ 6)
- Saves: Dexterity, Strength
- Skills: Acrobatics, Athletics, Animal Handling, Perception, Stealth, Survival
- Languages: Common, Elvish, Tongue of the Sun and Moon
- Armor: Light Armor, Medium Armor, and Shields
- Weapons: Simple and Martial Weapons
- Tools: Dice Set, Thieves’ Tools
Racial Traits: Darkvision 60, Fey Ancestry, Trance, Mask of the Wild
Background Features: ?
Class Features: Favored Enemy (Beasts), Natural Explorer (Jungle), Fighting Style (Dueling), Spellcasting (1st-level slots x3; cure wounds, ensnaring strike, hunter’s mark), Primeval Awareness, Hunter’s Prey (Horde Breaker), Ki (17), Deflect Missiles, Open Hand Technique, Extra Attack, Stunning Strike, Ki-Empowered Strikes, Evasion, Wholeness of Body, Stillness of Mind, Tranquility, Purity of Body, Diamond Soul, Timeless Body, Quivering Palm
FEATURES AND TRAITS
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.
Choose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.
You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
• You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at a normal pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Beginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.
You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.
You cannot use this ability against a creature that you have attacked within the past 10 minutes.
Additionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you.
If there are multiple groups of your favored enemies within range, you learn this information for each group.
At 3rd level, you gain one of the following features of your choice.
Horde Breaker. Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.