Khemed

Description:


Class: Barbarian (Totem Warrior) 6, Fighter (Battlemaster) 11, Ranger (Hunter) 3
Race: Human; Background: Noble; Alignment: Lawful Neutral; XP: 355,000 +

Initiative: + 2; Speed: 50; Armor Class: 14
Hit Dice: 6d12 + 14d10 + 40; Hit Points: 171

STR: 20 (+ 5), DEX: 14 (+ 2), CON: 14 (+ 2), INT: 9 (– 1), WIS: 14 (+ 2), CHA: 8 (– 1)

Proficiencies (+ 6)
- Saves: Strength, Constitution, Wisdom
- Skills: Animal Handling, Athletics, Insight, Perception, Survival
- Languages: Common, Draconic
- Armor: Light Armor, Medium Armor, and Shields
- Weapons: Simple and Martial weapons
- Tools: Calligrapher’s Supplies

Feats: Great Weapon Master, Mobile, Resilient (Wisdom)
Background Features: Position of Privilege
Class Features: Unarmored Defense, Reckless Attack, Danger Sense, Primal Path (Totem Warrior), Spirit Seeker, Totem Spirit (Bear), Fast Movement, Rage (4/day), Path Feature (Eagle), Fighting Style (Great Weapon Fighting), Second Wind (1d10 + 11), Action Surge, Martial Archetype (Battlemaster), Student of War (Calligrapher’s Supplies), Combat Superiority (5d10: lunging attack, parry, precision attack, pushing attack, repost), Know Your Enemy, Indomitable (1/long), Improved Combat Superiority, Extra Attack (2), Favored Enemy (Elf, Human), Natural Explorer (Forest), Fighting Style (Defense), Spellcasting (3 first-level slots; absorb elements, fog cloud, longstrider), Ranger Archetype (Hunter), Primeval Awareness, Hunter’s Prey (Horde Breaker)

Equipment (33.1 lb., 90.1 lb. with backpack): Fine Clothes (6), Amulet Holy Symbol (1), Glaive (6), Quiver (1) [containing Javelins x5 (10)], Healer’s Kit (3), Pouch (1) [containing Tinderbox (1), Mess Kit (1), Chalk (0), Signal Whistle (0), Bags of Caltrops (2), Copper Pieces x10 (0.1)]; Scroll Tube (1) [containing Sealing Wax (0), Signet Ring (0), Scroll of Pedigree (0), Paper x4 (0), Ink Pen (0), Ink (0)]; Backpack (5) [containing Torches x10 (10), Day of Rations x10 (20), Soap (0) with exterior straps for Bedroll (7), Waterskin (5), 50’ Hempen Rope (10)]

COMBAT

Up to 6 Attacks/Round:

Attack Action = 4 attacks (Extra Attack 2 + Horde Breaker)
Bonus Action = 1 attack (Great Weapon Master)
Reaction = 1 attack (Riposte)

Best Attack Roll:

Glaive = + 7-16 to hit with advantage (+ 5 Strength, + 6 proficiency, +1d10 Precision Attack, – 5 Great Weapon Master, Reckless Attack)

Best Damage Roll:

Glaive = 2d10+17 damage (+ 5 Strength, + 2 Rage, + 10 Great Weapon Master, +1d10 Pushing Attack)

Bio:

Khemed

Heroes of Freeport Randy Randy