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Description:


Class: Druid (Circle of the Mountain) 20; XP: 355,000 +
Race: Lizardfolk; Background: Urban Bounty Hunter; Alignment: Chaotic Neutral

Initiative: + 2; Speed: 30 (swim 30); Armor Class: 15
Hit Dice: 20d8 + 100; Hit Points: 203

STR: 12 (+ 1), DEX: 14 (+ 2), CON: 20 (+ 5), INT: 10 (+ 0), WIS: 20 (+ 5), CHA: 8 (– 1)

Proficiencies (+ 6)
- Saves: Constitution, Intelligence, Wisdom
- Skills: Animal Handling, Athletics, Insight, Medicine, Perception, Survival
- Languages: Common, Draconic, Druidic
- Armor: Light Armor, Medium Armor, Shields
- Weapons: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
- Tools:

Feats: Resilient (Constitution)
Racial Traits: Bite, Cunning Artisan, Hold Breath, Hungry Jaws (1/rest)
Background Features: Ear to the Ground
Class Features: Spellcasting (4/3/3 – 3/3/2 – 2/1/1), Wild Shape (2/rest), Natural Recovery, Land’s Stride, Nature’s Ward, Nature’s Sanctuary, Timeless Body, Beast Spells, Archdruid

Spells Known: Level 0: Frostbite, Mold Earth, Shillelagh, Thorn Whip, Thunderclap; Level 1: Entangle, Faerie Fire, Healing Word; Level 2: Darkvision, Heat Metal, Lesser Restoration, Moonbeam, Spider Climb, Spike Growth; Level 3: Dispel Magic, Lightning Bolt, Meld into Stone; Level 4: Stone Shape, Stoneskin, Watery Sphere; Level 5: Antilife Shell, Greater Restoration, Mass Cure Wounds, Passwall, Wall of Stone; Level 6: Bones of the Earth, Heal, Investiture of Ice, Investiture of Stone, Investiture of Wind, Move Earth, Transport via Plants, Wall of Thorns, Wind Walk; Level 7: Firestorm, Whirlwind; Level 8: Earthquake; Level 9: Shapechange

Equipment:

Bio:

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